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Von Braun
[ CanOfWorms | Intro | Deck 2 | Deck 1 | Deck 3 | Deck 4 | Deck 5 | Deck 6 ]


Rickenbacker
[ Deck A | Deck B | Deck C | Body of the Many | Where Am I?]


System Shock II Walkthrough Introduction

[ Philosophy | Walkthrough Description | Good Advice ]


Walkthrough and Game Playing Philosophy

This walkthrough isn't what you would call a "detailed" walkthrough in the sense of  "go here, turn left, look down and find 6 crystals".  System Shock allows you to play one of three different characters.  Plus, you can play at one of four difficulty levels: Easy, Normal, Hard, Impossible.

Many items in the game are random in where they appear in the game, such as the mutant organ and monkey brain you find at the beginning by searching enemy bodies.  The first mutant or monkey you kill may/may not have any of these organs in their inventory.  They might not appear until you kill a third or fourth enemy.  The same goes for the location of enemies.   I have walked around a corner and gotten whacked by three bad guys, restored my game, walked around the corner again, ready for combat , and found no enemies there, or sometimes only one or two.   And this is all with the same difficulty setting.  The main difference in difficulty levels seems to be in the number of enemies normally encountered and how your character's hit points are handled (at lower levels you take less damage per whack).   There also seems to be slightly more security stations around for you to hack.

So, this makes producing a very detailed walkthrough, like the CanOfWorms walkthrough of Thief, very difficult.  What we've come up with is a system of maps that detail the location of items critical to the accomplishment of each level's goals coupled with a "general" description of the route through the level that will accomplish the goals with an occasional "look out for this!" note.

There is no mention of what enemies to expect (we don't know because we don't know what difficulty level you've set) and how to handle them (we don't know which character you've chosen to play).  If you doggedly follow the descriptive route across the level, you probably will be killed pretty quickly.  It's assumed you will explore your way along the route, cautiously and carefully.  It's also assumed you'll explore all areas of each level, not just the ones mentioned in the description.  If you try to zip through it, you'll miss all kinds of useful items, like ammo, armor, logs, weapons, nanites, etc.

System Shock 2 is hard, even on the normal level.  The enemies are tough, you can never kill them all, and there's definitely not the amount of ammo laying around you'd like to have.  I think Looking Glass wants it this way.   There is an atmosphere they wish to create in the game.  They want you frantically scrambling from room to room, searching desperately for the few ammo clips or med or psi hypos miserly scattered around.  They want you to have to be so totally focused on what you're doing to stay alive that you sweat.  They want, at certain places for your heart to jump up into your throat.  And believe me, if you are into the game to that extent, and I think you will be, there are places where this will happen.  Couple this tension with an exceptionally detailed and solid story line, spun out through the audio logs you find, and you discover this is one outstanding game.  I love it!

We've also found that the game is much more enjoyable, and less frustrating, if you play true to your chosen character.  If you're OSA, concentrate on PSI solutions to problems, etc.  If your character starts out heavy on PSI or Hacking, don't give in to the "shooter" mentality soon as things get tough and try to spend all your nanites on weapons skills.  You'll regret it later.   You can't possibly get max skills in all areas and you may find yourself in a situation where none of your skills are up to the task confronting you because you've wasted resources by spreading them around instead of concentrating on your core skills.

If you play as a Marine, don't think you can play the game as a first person "shooter".  In our opinion, there just isn't enough ammo and weapons around to pick up.  You can't barge into a room and hose-down the area with your weapon.  You'll be out of ammo very quickly.  You will find many different types of ammo, each suitable for a particular situation or enemy.  You must husband these ammo types and use them sparingly in the appropriate situation.  Try thinking of your character as a "sniper" or "sharpshooter" who makes every shot count.  Enough said...play the game.

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Walkthrough Description:

The walkthrough pages are done by deck.  Each page contains an annotated map of the deck, map one of the series.  Under the map is a listing of the goals for that deck as found in the Notes section of your MFD.  Following that is the general description of the route through the deck   There is more than one way through the deck, of course, and none can be said to be the "correct" way.   What we show you is one way.

The level maps are large and there are more than one per deck.  There will be much switching between these level maps.  Where the walkthrough switches between maps there will be two icons.  This one,  Show new map in separate window, toggles between maps by opening a new instance of your browser as a separate window with the map inside.  You can minimize this map and refer to it as needed.

This icon, Replace map on this page with new map, toggles between maps by replacing the map at the top of the page with the new map.  There will be a few seconds of lag between clicking this icon and when the new map appears.  Please be patient.

Since these icons are toggles, you can rotate through all the maps for a particular deck by continuously clicking - one to two to three and back to one, etc.

Navigation bars are located at the top and bottom of each page that allow going to any part of the walkthrough.  The bars are laid out in two sections - one for the Von Braun and one for the Rickenbacker.

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Good Advice (from the Demo Readme file)

  • Examine/use everything you can select.  There are many useful objects in the world!
  • Pick up and examine everything you can.  But you can only carry a limited amount of stuff, so don't carry around a lot of junk.
  • Listen to the audio logs you pick up by hitting the "U" key.  They will give you valuable information that will guide your exploration.
  • Your MFD (accessed in the Use mode by clicking on the little audio-log icon) has a host of useful information in it.  It stores all the emails and logs you have received and it also keeps Notes that tell you what your current set of objectives are.  These are marked off as you succeed at them.
  • Your map will help you navigate through the world.   You can toggle a minimap on by hitting the "M" key and then checking the "Minimap" box.  The map displays the location of many useful objects in the world like replicators, recharge/upgrade stations and resurrection stations.
  • Pick up the small cyber-upgrade chips.  They can be spent at upgrade stations to improve your character.  Different character types will have different ways of solving problems.
  • Nanites are useful for buying objects from replicators, hacking, repairing and modifying weapons and a host of other things.   You can never have too many nanites.
  • Most weapons have a minimum skill requirement before you can use them.  Buy these skills with cyber-upgrade units.
  • Use different ammo types to fight different monsters.   Each ammo type is effective against certain targets.
  • Destroy security cameras before they can see you.   If you set off the alarm, find a security computer and use it to shut the alarm off.
  • If you are skilled enough, you can hack into security computers, locked crates, replicators and even turrets!
  • If you have modification skill, you can modify your weapons to vastly increase their effectiveness.
  • Weapons degrade with use.  Maintenance skill allows you to use maintenance tools to stop weapons from breaking.  Repair skill allows you to repair broken weapons.
  • If you find strange unidentified objects and you have research skills, you can research them to gain valuable information or special items that will help you.
  • Surgical units will heal you, but you may need to attach a surgical unit key to them.  They also consume nanites each time you use them.
  • Quantum bio-reconstruction machines (Resurrection Stations) will rebuild you if you are unfortunate enough to be "deconstructed".   But you have to activate them first and they consume nanites.
  • The info-kiosks scattered around the level will give you more useful advice.  Read them.
  • Experiment.  There are always many different ways of approaching problems in System Shock 2.  Rushing blindly into the world will probably just get you into trouble.

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[ Philosophy | Walkthrough Description | Good Advice ]


Von Braun
[ CanOfWorms | Intro | Deck 2 | Deck 1 | Deck 3 | Deck 4 | Deck 5 | Deck 6 ]


Rickenbacker
[ Deck A | Deck B | Deck C | Body of the Many | Where Am I?]


System Shock II Walkthru © 1999 by Jim Blanchard

All original material including names and images © 1999 by
Looking Glass Studios and Eidos Interactive

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