As you enter Deck B, you notice
everythings upside down. Thats because you reversed the gravity on the last
deck.
Exit the elevator and turn right (west). Follow the corridor until you come to a room
on the left, a chapel. There are probably three cyborg assassins in there; two at the far
end on the right, around a corner, and one on the left around a corner. As soon as you
deal with them a bot comes through the door behind you.
Leave the chapel and go left (north). Youll soon come to a room with pipes. Walk
across the pipes and jump to the ladder at the north end of the room. If you fall off the
pipes, youll take major damage, but can still climb the ladder. Continue west down
this corridor to another ladder.
Climb the ladder and follow the corridor into another room where you can see a ladder
and a corpse. There are some invisible (transparent) spiders in there. You can hear their
noises so they should easy to take care of. After you do that you can still hear spider
noises. Theres more up the next ladder.
Climb this ladder from the backside, not the side facing you as you enter the room. At
the top, turn left, theres one spider next to an overturned piece of furniture. Turn
right and look toward the red light in the bottom of the recess in the next room.
Theres two more there.
At the bottom of that ladder in the next room is Cpt. Diego, if you can call it that.
Go there and get an access card to his quarters and listen to the log. Go south through
the red-lit corridor behind Diego and follow it to a pipe you have to walk over to a door.
I had to try several times to get up on the pipe. Cross the pipe and enter the elevator.
Push the button to go to Deck C.
Welcome to the body of the many. Exit northeast through the passage with the whitish
circle around it. Follow the tunnel until you come to a log from Prefontaine that looks
like its at the end of a dead-end. The grayish blockage is a membrane, you can shoot
is away.
Just through the membrane turn left. There may be a Rumbler and a spider here. Soon the
short corridor turns to the right. Just to your left is another corridor going down. If
you keep going straight a few steps you should see a body and to the right of it is a
corridor going up. Take the corridor up. It leads to a room with a replicator in it. The
replicator is turned on its side but its functional. There are also some chemicals
there but this isnt the main chemical store.
Return to the left and take the tunnel to the left down to the pool. Later on
youll find another log that describes how you can open two large sphincters by
destroying two nerve nodes. One of the nodes is down this tunnel. There is a Reaver brain
under the water controlling a floater. If you can get the brain and then the floater you
can deal with the node as your leisure. Its a brown lump located on one of the walls
above the water. Youll know it when you destroy it. It splits open like the egg
pods. Go back up the tunnel to the intersection where the body is.
Head northwest, turn left when the tunnel does and go until you see another tunnel
leading off to the right. Go until you find a body in front of a tunnel that leads left
and upward. If you go up youll come to a room with not much in it.
Continue past this tunnel and the body and go to the next tunnel on the left. The
second nerve cluster is down it. This cluster is difficult because the pool is radiation
contaminated. If you dont have a hazard suit or a lot of rad hypos, or some PSI
protection, you probably wont survive. Swim down toward the bottom. Just past the
floating table (desk) is an exit. Go through and follow the passage. It will split twice.
Each time take the left passage and go until you can surface. Swim on the surface through
a narrow passage. At the end, turn around and the nerve cluster will be up on the wall
above you. Swim back out and go back to the main tunnel where you entered this tunnel.
Continue northwest to an intersection full of water. Turn left and follow the passage
to the first left. Follow this passage to the chemical stores. This room also contains all
four upgrade units, a recharger and a replicator.
Leave this room and go back to the end of the corridor where you entered. Turn left
(north) then east with the tunnel and go until you see a tunnel entrance slightly above
eye level. It should have a large blue nerve fiber running into it. Go in and directly in
front of you should be an open sphincter. Go through and follow the tunnel. Be on the
watch for Midwives and Spiders.
You should come to a small pool with a shelter built from doors on one side. In the
next room is a giant tooth sliding up and down (Dont look at me, I didnt
design this level). Walk around the tooth and exit through the tunnel on the other side.
Follow the tunnel until you come to a room with two sets of teeth going up and down in a
pit.
Youre about halfway up the depth of the pit. Far enough, anyway, that if you jump
in you wont be climbing out. If you get as close to the edge of the opening as you
can and look up and to the left youll see a closed sphincter. Thats where we
need to go. When the noisy tooth in front of you comes down, you can see straight ahead,
up toward the ceiling, a small yellow triangle. Its really a small room with a nerve
cluster in it. We must go there first and destroy it to open the sphincter.
Notice the cycle of the tooth in front of you. At certain times it never meshes with
the one above it. You need to time your jump to the tooth so that after you ride it up,
you have space to jump into the room with the nerve cluster instead of being crushed by
the tooth on top coming down.
Leaving is much the same. You must jump to the same tooth, as its going down,
turn right and at the proper time, jump into the room with the now opened sphincter.
Follow the tunnel to a cavern with three exits. The cavern also has an overturned desk and
a door/shelter.
The tunnel on the far left leads to a room that has several crates with goodies in
them. There are also Midwives and Spiders. The one on the right leads to two or three
other rooms you can search for goodies. Search if you must. When youre done go
through the center tunnel.
This tunnel should lead to a room with a crate, a corpse, a log and a door shelter. Go
through the cavern and out the other side. Walk until you come to a membrane. Remove it.
Once you jump from the cliff into the water, theres no way back. On the other
side of the pool are a floater and a Rumbler. You must leave the water, pass these
enemies, go along a short series of tunnels into a main room where the central nervous
system of the Many is and destroy it. Between the water and the main room are several more
Floaters (who will regenerate unless their controlling brains are killed), Rumblers and
Midwives.
Inside the room are more Floaters, Midwives and Spiders. Along each side of the room
are 6 pits in the floor 3 to each side of the room. The Floater-controlling brains
are in these pits. Around the Central Nervous System are three little orbiting stars.
These must be destroyed before the System can take any damage. After the Central Nervous
System is destroyed the only way out is to jump down the hole in the platform that is
uncovered when the organ is destroyed.
You will have to deal with these enemies however your character is equipped. For my
character and his weapons skills, it was basically a four-step process:
- Swim out of the water and destroy the Rumbler and Floater on the shore and run through
the tunnel toward the main room destroying any enemies found there. You must be fast
because the Floaters will regenerate.
- Quickly save the game, run into the main room and starting on the right side, shoot the
brains in the pits. Always keeping moving, cross behind the Central Nervous System and get
the 3 brains in the pits on the other side of the room. Exit the room back into the
tunnel.
- Restore health as best you can and check ammo. Now run back into the room and, never
stopping, shoot the remaining Floaters. They wont regenerate since the brains are
dead. Try for some of the three orbiting stars if you have time. Exit back into the
tunnel.
- 4. Go back the fourth time, finish off the stars and jump in the hole left by the
destroyed organ.
Of course there are other ways, but this is what worked for me. Always keep moving,
once you stop something will get you.
Head south and go up the ramp. At the top you will find all four types of upgrade
stations. The area should look familiar, its the center section of the bridge area.
You start out at the bottom where the two gun turrets were. At the top of the ramp turn
left, then right and go through the door. Take the only way out of the next room
along the wire-mesh corridor.
At the end of the corridor, turn right. Theres a surgical unit here that will
operate if you have a key. Go south from there. Just at the end of the corridor before
turning left, theres a camera on the right. Go left to the next intersection where
theres another camera. Just past this camera is a short ramp up to the right. Go
right and stand at the top of the ramp.
The best way to find Shodan is to follow the red, blue and green floating objects. What
youre looking for is a short platform with an audio log floating above it in midair.
On either side of the logs platform are short ramps going up. Behind the log is the
beginning of a weird curving stairway you must take down by jumping from step to step.
Miss a step and youre history. At the bottom of the corridor is a tunnel you can
jump into. At the end of the tunnel, just before you jump down the shaft, is one last log.
Read the log and jump down the shaft. Youll be carried to the final confrontation.
If youve been picking up and saving the "ice picks" like I suggested,
the ending is pretty easy. There are three terminals around Shodans cubicle. Keep
moving and drop an ice pick from inventory on each terminal. That drops Shodans
shields. Then 5 rounds of armor piercing ammo into Shodan and it's over. Relax and watch
the ending scene. Sounds to me like theres more to come.