Legend:
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above map between maps 1, 2 and 3 (Please be patient with load times)
Goals this level:
- An exotic weapon is on level 2 of the Crew Qtrs.,
code 11111
- A circuit breaker for the basketball court lights is
near the pool
- Activate the transmitter with code hidden in art
terminals
- Find and activate the transmitter
- Go to Command Deck (Deck 6)
Recreation Map 1
The dwindling survivors of the Von Braun have set up
a transmitter in the Athletic Section (red) to contact Earth.
The transmitter is key code protected. The access code has been split into four segments,
each piece hidden in an electronic art terminal. To find the four art terminals and get
the code fragments to activate the transmitter, you have to have two access cards: Crew
Quarters access and Athletic Section access.
Find First Code Fragment
You start out at location 1
in the Crew Qtrs./Elevator section (white). Head south then
east to location 2. Pick up the dead power cell. This will be
used later by the pool in Athletics. Continue south to location 4.
On the west wall of the reception area is an art terminal. Click on it (twice?) until it
displays the first code fragment, "10".
Go south from the reception area then turn west. Go
all the way to the end of the hall to Bulkhead 51. Go through and enter Map 2.
Recreation Map 2
Find Second Code Fragment
Go west down the long hallway through the Movie
Theater section (white) and into the Security Area (yellow). Keep going west through the Security Area then turn north
into the TriOp Galleria (purple).
At location 3 in the
TriOp Galleria you can find a log by a crewman named Rosenberg. He's left all his nanites
(503) in the "Nikki" room of the electronic stim section. If you backtrack to
the Security Area (yellow) and go east to the orange location 1 (a door that opens
to a stairway) and go upstairs to the stim units, you can buy a "Nikki" card
from the replicator for 191 nanites. Use the card to get into the room and pick up
Rosenberg's 503 nanites - a nice 312 nanite profit. Go back to TriOp Galleria (purple) location 3.
Continue north down the mall to the end. There
you'll find a set of grav lifts. Take one up to the upper level of the mall. Go south down
the mall to location 6. One of the art terminals on the wall
there will display the second fragment: "4".
Go back to the north end of this upper section and
take the grav lift down. Go north to location 4, Bulkhead 55.
We're going to the Garden.
Recreation Map 3

The Recreation Crew Access Card
You start Map 3 at the Garden (white), location 1. Go north to the
central area and down into the pit. Explore through the doors that lead to Garden
Maintenance (green) until you find location 2. The Crew Access card is on a body there.
Find Third Code Fragment
Return to the upper section of the Garden (white). Head east through the Mess Area (yellow)
and into the Bon Chance Lounge (purple). At location 5 you'll find an art terminal hanging on a column near a billiard
table. The terminal will display the fragment: "[1".
Note: While exploring
around the security camera shown in the Mess Area (yellow)
near location 4, a bot will crash through the wall there and
attack you.
Note: In the Security
Section (red), location 7 is a
maintenance access room. It's key code protected, you don't need the key. Go to the Bon
Chance section (purple) and go to orange
location 2. There you can jump through a broken section of
handrail (minor health hit) into a recess below. From there you can find a ladder going up
into the Maintenance Tunnels (beige). At the end of the
tunnels is another ladder that leads up into location 7. It's
worth the trip because there are some goodies in the tunnels (a hazard suit, for one) and
more in the maintenance room. In the maintenance room, press a button on the wall to open
the door.
Leave the Bon Chance (purple)
or the Maintenance room in the Security Area (red), or
wherever you are, and proceed to location 8, Bulkhead 53. Go
through and back to Map 1, location 10.
Recreation Map
1
Athletic Sector Access Card / Fourth Code
Fragment
You're now in the lower level
of the Crew's Quarters (yellow). Go to one of the corners of
the area and find a lift that's working. Go to Crew's Quarters (purple)
second level and begin searching the rooms.
At location 12 you find
the Athletics Sector access card. At location 13 you find an
art terminal that will display the code fragment: "6]". Location 14 is the room housing the "exotic weapon", key code
access 11111.
Activate the Transmitter
Go back to the lower level of Crew's Quarters. Make
your way to location 5, Crew Qtrs./Elevator area (white). This the entrance to the Athletic (red)
section.
Once in Athletics (red)
go south then east through the door onto the basketball court. There's probably a Rumbler
waiting for you as well as two piles of worms that are toxic if you step in them. After
dealing with them go to location 16, crouch down and crawl
through the tunnel to the pool area.
Go through the door at the west side of the pool and
use the recharge station to charge the dead power cell you've been carrying. Go through
the next door and place the cell in the holder. This lights the pool and basketball
courts.
Crawl back through the tunnel and return to the
basketball court. Go to the south end and take the grav lift up. Be ready for a couple of
cyborg assassins. Go to location 15 at the north end of the
room.
The code fragments we found were: "10",
"[1", "4", and "6]". The brackets accompanying the numbers 1
and 6 denote that number's position in the 5 number sequence. 1 is first, 6 is last. The 4
and the 10 could be in either of two positions. Therefore, the 5 number sequence is either
14106 or 11046. In our case it's 14106. Key in the number and listen to Shodan and Xerxes
for awhile. Shodan activates the primary elevator, Crews Quarters (yellow),
location 9, and tells you to take it to Deck 6.
Von Braun
[ CanOfWorms | Intro
| Deck 2 | Deck 1
| Deck 3 | Deck 4
| Deck 5 | Deck 6
]
Rickenbacker
[ Deck A | Deck
B | Deck C | Body of the Many | Where Am I?]
System Shock II Walkthru © 1999 by
Jim Blanchard
All original material including names and images © 1999 by
Looking Glass Studios and Eidos Interactive
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