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Von Braun
[ CanOfWorms | Intro | Deck 2 | Deck 1 | Deck 3 | Deck 4 | Deck 5 | Deck 6 ]


Rickenbacker
[ Deck A | Deck B | Deck C | Body of the Many | Where Am I?]


Von Braun - Deck 5 - Recreation


Legend:

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Goals this level:

  • An exotic weapon is on level 2 of the Crew Qtrs., code 11111
  • A circuit breaker for the basketball court lights is near the pool
  • Activate the transmitter with code hidden in art terminals
  • Find and activate the transmitter
  • Go to Command Deck (Deck 6)

Recreation Map 1  Show new map in separate window  Replace map on this page with new map

The dwindling survivors of the Von Braun have set up a transmitter in the Athletic Section (red) to contact Earth. The transmitter is key code protected. The access code has been split into four segments, each piece hidden in an electronic art terminal. To find the four art terminals and get the code fragments to activate the transmitter, you have to have two access cards: Crew Quarters access and Athletic Section access.

Find First Code Fragment

You start out at location 1 in the Crew Qtrs./Elevator section (white). Head south then east to location 2. Pick up the dead power cell. This will be used later by the pool in Athletics. Continue south to location 4. On the west wall of the reception area is an art terminal. Click on it (twice?) until it displays the first code fragment, "10".

Go south from the reception area then turn west. Go all the way to the end of the hall to Bulkhead 51. Go through and enter Map 2.

Recreation Map 2  Show new map in separate window  Replace map on this page with new map  

Find Second Code Fragment

Go west down the long hallway through the Movie Theater section (white) and into the Security Area (yellow). Keep going west through the Security Area then turn north into the TriOp Galleria (purple).

At location 3 in the TriOp Galleria you can find a log by a crewman named Rosenberg. He's left all his nanites (503) in the "Nikki" room of the electronic stim section. If you backtrack to the Security Area (yellow) and go east to the orange location 1 (a door that opens to a stairway) and go upstairs to the stim units, you can buy a "Nikki" card from the replicator for 191 nanites. Use the card to get into the room and pick up Rosenberg's 503 nanites - a nice 312 nanite profit. Go back to TriOp Galleria (purple) location 3.

Continue north down the mall to the end. There you'll find a set of grav lifts. Take one up to the upper level of the mall. Go south down the mall to location 6. One of the art terminals on the wall there will display the second fragment: "4".

Go back to the north end of this upper section and take the grav lift down. Go north to location 4, Bulkhead 55. We're going to the Garden.

Recreation Map 3  Show new map in separate window  Replace map on this page with new map

The Recreation Crew Access Card

You start Map 3 at the Garden (white), location 1. Go north to the central area and down into the pit. Explore through the doors that lead to Garden Maintenance (green) until you find location 2. The Crew Access card is on a body there.

Find Third Code Fragment

Return to the upper section of the Garden (white). Head east through the Mess Area (yellow) and into the Bon Chance Lounge (purple). At location 5 you'll find an art terminal hanging on a column near a billiard table. The terminal will display the fragment: "[1".

Note: While exploring around the security camera shown in the Mess Area (yellow) near location 4, a bot will crash through the wall there and attack you.

Note: In the Security Section (red), location 7 is a maintenance access room. It's key code protected, you don't need the key. Go to the Bon Chance section (purple) and go to orange location 2. There you can jump through a broken section of handrail (minor health hit) into a recess below. From there you can find a ladder going up into the Maintenance Tunnels (beige). At the end of the tunnels is another ladder that leads up into location 7. It's worth the trip because there are some goodies in the tunnels (a hazard suit, for one) and more in the maintenance room. In the maintenance room, press a button on the wall to open the door.

Leave the Bon Chance (purple) or the Maintenance room in the Security Area (red), or wherever you are, and proceed to location 8, Bulkhead 53. Go through and back to Map 1, location 10.

Recreation Map 1  Show new map in separate window  Replace map on this page with new map

Athletic Sector Access Card / Fourth Code Fragment

You're now in the lower level of the Crew's Quarters (yellow). Go to one of the corners of the area and find a lift that's working. Go to Crew's Quarters (purple) second level and begin searching the rooms.

At location 12 you find the Athletics Sector access card. At location 13 you find an art terminal that will display the code fragment: "6]". Location 14 is the room housing the "exotic weapon", key code access 11111.

Activate the Transmitter

Go back to the lower level of Crew's Quarters. Make your way to location 5, Crew Qtrs./Elevator area (white). This the entrance to the Athletic (red) section.

Once in Athletics (red) go south then east through the door onto the basketball court. There's probably a Rumbler waiting for you as well as two piles of worms that are toxic if you step in them. After dealing with them go to location 16, crouch down and crawl through the tunnel to the pool area.

Go through the door at the west side of the pool and use the recharge station to charge the dead power cell you've been carrying. Go through the next door and place the cell in the holder. This lights the pool and basketball courts.

Crawl back through the tunnel and return to the basketball court. Go to the south end and take the grav lift up. Be ready for a couple of cyborg assassins. Go to location 15 at the north end of the room.

The code fragments we found were: "10", "[1", "4", and "6]". The brackets accompanying the numbers 1 and 6 denote that number's position in the 5 number sequence. 1 is first, 6 is last. The 4 and the 10 could be in either of two positions. Therefore, the 5 number sequence is either 14106 or 11046. In our case it's 14106. Key in the number and listen to Shodan and Xerxes for awhile. Shodan activates the primary elevator, Crews Quarters (yellow), location 9, and tells you to take it to Deck 6.


Von Braun
[ CanOfWorms | Intro | Deck 2 | Deck 1 | Deck 3 | Deck 4 | Deck 5 | Deck 6 ]


Rickenbacker
[ Deck A | Deck B | Deck C | Body of the Many | Where Am I?]


System Shock II Walkthru © 1999 by Jim Blanchard

All original material including names and images © 1999 by
Looking Glass Studios and Eidos Interactive